

One of the issues the modder brought up in a separate video was the lighting. No, I don’t have personal experience with this… why do you ask? You really need luck when it comes to keeping your blood pressure at a reasonable level because you keep switching back and forth between camera angles due to your character running around in circles despite your input. Never you mind the terror that awaits around a corner you can’t quite see yet. Granted, the fixed camera angles of yesteryear posed some serious issues. Style=”text:center ” style=”text:center ” Check out a bit from Leon’s side of things for yourself below: Taking a bit of gameplay from both Leon’s and Claire’s stories, the mod brings back the fixed camera angles, which simply make everything more terrifying. Well, one creative modder, who goes by the name Enveloping Sounds, decided to answer that for everyone. That said, what would the updated version look like had the developers kept the fixed angles? Somewhere in the development process for the Resident Evil 2 remake, Capcom decided to get rid of the fixed camera angles and instead allow players to enjoy the freedom that comes with an over-the-shoulder view.
